Over 3.6 billion people are gaming on a regular basis, globally.
This is a huge customer base to keep satisfied. Your mind and gaming talents are needed to spur the gaming industry on to even better things.
Purposefully designed impact games thrive at driving real shifts in human behaviour change, at scale, more than any other type of technology or media.
By using the world’s favourite entertainment medium as a channel to engage people, games can solve problems, commit better training in businesses and be used to educate and engage people in an entirely different way. ‘Why wouldn’t you go into gaming?’ Would be a better question …
Games inspire critical thinking
They can also teach mental resilience by showing the need to learn from failure and they also teach tolerance. They do this in cost-effective way that improves effective decision-making.
Focusing on the future
Humans can be bad at thinking about the future. A 2018 study, for example, found that economists across all sectors failed to predict the vast majority of recessions in 63 countries between 1992 and 2014. But if we’re able to train ourselves to act in a more future-oriented way, we can get better about this.
Games focus on action and consequence, having a significant role to play in encouraging people to take a more future-orientated approach to everything this can continue on to all parts of their lives and lead to better decision making.
Fostering education and entrepreneurship
Think of your experience at school – was it learning from a book? Imagine how much more interactive education could be if you were learning via a well planned game? Applying this form of thought to learning about business, games could inspire the next generation of entrepreneurs. Games are all about problem solving and great entrepreneurs look at big problems and identify solutions to solve them. Imagine having games to teach skills across schools and universities to incubators and accelerators … they’d be engaging in a whole new way.
Encouraging compliance and regulation
As the world becomes more and more highly regulated, compliance and risk management will only become more important. That does not, however, mean that they’re magically going to become more exciting. That means that organisations will have to step up their efforts to at least make these requirements more engaging for their staff. How else do you make those things engaging and entertaining for people, if not by leveraging the power and principles of game design and gamification?
Challenge extended …